𝙶𝚊𝚖𝚎 𝙾𝚟𝚎𝚛
Rescuing Princess Peach doesn't always work out.
Made around 2010.
More game-related artwork in the
𝙶𝚊𝚖𝚎 𝙾𝚟𝚎𝚛
Rescuing Princess Peach doesn't always work out.
Made around 2010.
More game-related artwork in the
EEG-Based Encryption System by Darkart (EEG-Based Encryption Quantum Safe) This program is intended solely for ethical and educational purposes. #anon #anonymous #graphicdesign #programing #coding #engineers #technology #hacker #Encryption #python #linux #c #rust #brain #security #robotic #eeg
Hello #portfolioday!
I'm a graphic designer and illustrator based in Brisbane, Australia. My background is in academia (psychology, neuroscience) and I'm interested in accessibility. I like late 1990s/early 2000s design, retrocomputing, and solarpunk themes.
Here are some recent designs I'm proud of. You can find more about these projects at my website: https://futurehorizondesign.net.au/
Amsterdam Type Foundry, Bristol & Carlton (typefaces by S. H. de Roos and Dick Dooijes), ca. 1929.
See the full specimen and hundreds more in the Online Archive: https://oa.letterformarchive.org/item?workID=lfa_type_1589&utm_source=Mastodon
The updates to the Scanned Textures packs are out!
Three new sets (60 texture assets) for each pack.
Examples in posts below!
Buy here:
https://clastic-artistic.itch.io/
https://buymeacoffee.com/clasticartistic/extras
An #introduction I'm Metin from the Netherlands. Starting as a 16-bit game developer (#Amiga, CD32, MS-DOS, …), I shifted to TV animation, news cartoons, magazine illustration and toy design.
My freelance glory days are over, but I still love to create, and share my work here and on @Seven
Some travel pictures taken during the hippo's journey from Unbound via ZBrush to Blender.
See for more impressions and info.
The final hippo rendering.
His journey went from Unbound (SDF modeling) to ZBrush (some sculpted details) to Blender (Cycles rendering).
Then, a bit of post-processing in Affinity Photo and PhotoScape X (Pro).
See for more impressions and info.
Every graphic designer’s worst nightmare.
Tag a creative who’s been through this!
𝙿𝚊𝚌-𝙼𝚊𝚗'𝚜 𝚍𝚒𝚕𝚎𝚖𝚖𝚊
One of those days…
Made somewhere around 2010.
More game voxels in the
A little hippo modeling update…
Installed my last perpetual license version of ZBrush and gave the rocks more detail in there.
Modeling is ready now. I'll add Blender Cycles materials and lighting tomorrow for a nice new rendering.
𝙼𝚎𝚛𝚛𝚒𝚘 𝙲𝚑𝚛𝚒𝚜𝚝𝚖𝚊𝚜
My voxel-style 2012 xmas greeting card illustration.
More game-related artwork in the